Source: | Dis.Zones |
Deck Builder Link: | Deck Link |
Fairy Evo Forest is the newest take on Fairy Forest – it looks very similar to last expansion’s Fairy Forest. Due to Aria, Dutiful Fairy, the lethal pattern is extremely different this expansion. You aim to reach 20 Forestcraft followers left play as early as you can, and then usually around turn 7 you aim to buff a number of evolved fairies from Aria’s fanfare and Fairy Funfacts with Castelle, Budding Mage‘s spell, Verdant Prayer. In the mulligan, you’re generally looking for your early curve – Aqua Fairy and Canon, Yearning Heart. Throughout the game, you want to play as much to board as you can while increasing your evolution count with Rayne, Divine Smith and Verdant Lieutenant, then finish off with Aria alongside Funfacts. Some potential lethal patterns include potentially evolving Aria with Rayne on turn 7 to reach the 7th evolve. |
Source: | ルーロス’s Ladder List |
Deck Builder Link: | Deck Link |
Rally Sword is once again looking like Swordcraft’s strongest archetype, with the new cards in Monika, Chronoshift Admiral and Twilight and Silver looking to be strong board cards while Send In the Troops is a very powerful draw card that lets you discard unneeded followers throughout the game. In the mulligan, you’re looking for your early curve along with some rally pushing cards – you would aim for drawing followers like Wayfaring Goblin and Suave Bandit, alongside Monika or Wandering Knight. Then, you aim to play for the strongest board you can with cards like General Maximus or Twilight and Silver. Finally, you want to finish off the game with a buffed Agile Twinblader. |
Source: | るるるか’s 13 Win Streak |
Deck Builder Link: | Deck Link |
Earth Rite Runecraft is an aggressive burn deck, gaining a lot of reach with the introduction of Levi, Wizard of Ages. Additionally, the deck gained extra stack generation and consumption with Fickle Tamer and Multielemental Neophyte. Pascale, Radiant Oracle adds a large amount of board pressure and survivability as well, and Juno, Atelier Alchemist is once again one of the strongest cards in Earth Rite. In the mulligan, you’re looking for your low cost Stack generation and consumption with cards like Fickle Tamer, Multielemental Neophyte, Binding Ritual (going second), or Astrological Sorcerer. Your gameplay is to send as much damage at your opponent as you can with cards like the Guardian Golem from Juno, the Crimson Sorcery from either Levi, Sapeince Supreme or Levi, Wizard of Ages, and throughout this you want to weave in Golem Lords as a backup lethal push. |
Source: | リューマン’s Grandmaster Climb |
Deck Builder Link: | Deck Link |
Armed Dragon received a round of nerfs at the start of Academy of Ages, but it has proven once again to be a strong early ladder deck due to its aggressive nature. The only new additions from Heroes of Rivenbrandt are the introduction of Feathered Lizard being a generically good Dragoncraft follower and Kyrie, Fragment of Hope proving to be a suitable replacement for Angel’s Blessing. In the mulligan, you aim to keep your early Armed followers or Armed Weapon generators such as Hammer Dragonewt, Swiftblade Dragonewt or Draconir, Knuckle Dragon. Your gameplay is aiming to reach 4 Armed followers leaving play by the first turm you play a Lævateinn Dragon, and using the eventual damage from your deck to finish off the game. |
Source: | LVS / Era53’s Grandmaster List |
Deck Builder Link: | Deck Link |
Ghost Shadow is another aggressive deck with a small number of introductions from Heroes of Rivenbrandt. Notable new cards include 1 copy of Cerberus, Howl of Hades, Hellfire Strike, and Spectral Sorceress. The deck’s primary goal is to generate as many Ghosts as possible in order to lethal with a combination of your board and Ghastly Banishment. In the mulligan, you keep your early ghost generation – Spectral Sorceress, Loyal Ghost Pup, Baccherus, Peppy Ghostie, and additionally you would keep Masquerade Ghost. You then utilize your ghosts to both keep yourself alive with trades and poke your opponent down, and finally on turn 5 you want to play Masquerade Ghost – this as a standalone is a relatively strong board push, but on turn 6 due to the Last Words of Masquerade Ghost, you can create an even larger board push with more ghosts. Finally, if your opponent hasn’t died yet, you play Ghastly Banishment for that last bit of damage. |
Source: | しんどう’s Grandmaster Climb |
Deck Builder Link: | Deck Link |
Evo Blood is a strong midrange deck with a number of early evolves with Signa, Sealed Madwolf, Blooming Dancer, and Dancing Mini Soul Devil. The deck starts to push damage once you reach 5 evolves with Tevali, Demonic Cat and 7 evolves with Alice, Wandering Dreamer and Grimnir, Divine Stormspear. In the early game you keep your early curve, aiming for your 1 drops such as Wayfaring Goblin and Harmonic Wolf. You additionally want to draw Gadel, Ravenous King early to both cycle and accelerate your evolution gameplan, and then you use whatever you draw to continue to accelerate your evolution count. Finally, you push damage with Alice, Signa, and Grimnir to finish the game. |
Source: | 銘菓’s 22 Win Streak |
Deck Builder Link: | Deck Link |
Wrath Blood as a deck is identical to its Academy of Ages iteration, and while there is a guide available in Zhiff‘s video on GFG Pepoez’s “D-Ranker’s Guide to Wrath”, the deck is still strong. In the mulligan, you want to keep your early card draw and self pings such as Harmonic Wolf, Vampire Queen’s Castle, Demon Maestro, and Howling Scream. You generally want to activate Wrath as early as possible, enabling some of your stronger cards like Vania, Crimson Majesty. Finally, you aim to finish the game with 4 self-pings and Garodeth, Insurgent Convict. |
Source: | せれ’s 10 Win Streak |
Deck Builder Link: | Deck Link |
Crystallize Haven was first introduced in Celestial Dragonblade with Diamond Master and Wingy, Chirpy Gemstone. The iteration of the deck in Heroes of Rivenbrandt gained some very powerful cards in Divine Wolves being an additional Crystallize to increase the consistency of your early Crystallize Synergy, while Jeanne, Worldwalker is an additional board and damage push on the turn 7 with her Strike on her evolved form. In the mulligan, you want to keep Skullfane, the Defiled along with your early crystallizes in Emerald Maiden, Holy Lightning Bird, and Garuda, Winged Radiance. Your gameplan is to accumulate early crystallizes to activate Wingy and Diamond Master, and then you aim to have large board and damage swings with combinations of your followers with Storm and Ward and Bejeweled Shrine. Finally, you use your various combos to finish off the game. |
Source: | ナス’s 20 Win Streak |
Deck Builder Link: | Deck Link |
Machina Portal is one of the strongest Portalcraft decks to come out of Heroes of Rivenbrandt – it only gained Robotic Rampage and a 1x of Let’s Feast, in Style!, but Robotic Rampage especially seems to have positioned the deck as one of the strongest. The deck is an aggressive combo deck, the playstyle being almost like Artifact in terms of managing playpoints, and the deck is extremely fast now, having an average Gretina, Champion Fighter invoke turn of 6 consistently with occasional invokes on turn 5 going second. In the mulligan, you’re looking for your early curve such as Cassim, the Courageous, Hoverbiker, and Sumo Mechanic. Additionally, you want to keep Robotics Reporter as she is one of your best enablers for the swing turns. On roughly turn 5, you would want to have a swing turn with the combination of Robotics Reporter’s leader effect, Animal Puppeteer, Gioffre, Diligent Engineer, and a number of Machina cards. Finally, on turn 6 you want to have lethal pushes with the combination of the Gretina Invoke, Draconitron from Hoverbiker, and the Gullian Aura from Gullias, King of Beasts. |
Source: | Ejima’s 17 Win Streak |
Deck Builder Link: | Deck Link |
Shin Evo Portalcraft is a new archetype focused around enabling Shin, Enemy of Chaos. The deck uses a variety of Portalcraft’s evolve synergies to get to 10 evolves, some examples being Robopup being used on Spinaria’s Artifact from Sisterly Bonds and Robotic-Arm Rescuer. In the mulligan, you prioritize your early card draw in Arc, Mechanical Amalgamation, Cassim, the Courageous, and Rosa, Unfettered Maiden. While drawing through your deck, your gameplan is to maximize evolving as much as you can, so fusing Robotic-Arm Rescuer is a must. Finally, you use your various sources of damage such as the evolved Shin, Alice, Wandering Dreamer, and Grimnir, Divine Stormspear to finish the game. |